When it was announced, people were keen to fly and get to grips with the newest release. An aircraft which has a lot of history and desire with simmers. That relationship remained turbulent with the release of the 767. That said, they did at least listen and release some “lite” editions that tried to resolve this. The expansion packs which followed didn’t do that any favours with engine models costing huge sums of money and issues with related types in the subsequent Freighter Expansion. It was not a top-tier aircraft, but I honestly felt like Captain Sim was on their way to improving their reputation. It did a good job and actually received a number of great free updates that added a number of requested features. After years of promises from Level-D for a good 757, many settled for the Captain Sim version. Then the 757 Captain III was released and suddenly, a somewhat decent simulation of the narrow-body Boeing jet was available for Prepar3D. It was almost like a guilty pleasure you knew it was going to be just ‘okay’ but would be prepared for it. There were always a handful of issues that stopped their aircraft from becoming must-haves, but often they developed aircraft in a particular niche which gave them an advantage. During the early years, they established themselves as a developer who would make good looking add-ons but with a lack of system depth and detail that would make them stand out compared to others. Over the years, Captain Sim has had a rocky relationship with the community. At this point, I imagine some of you won’t read on, but let me expand on why Captain Sim has truly sunk to the bottom with this release. Simply put, this is one of the worst payware releases from a known developer in many years. Captain Sim is the first to step up to the plate, but don’t get your hopes up. Since the release of Microsoft Flight Simulator, simmers have been craving the first long-haul third-party aircraft.
0 Comments
Leave a Reply. |